===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 9
Filename                : abysped9.wad
Release date            : 08/19/2014
Authors                 : Obsidian
                          Gifty
                          TheMionicDonut
                          Darsycho
                          Ribbiks
                          Tuxlar
                          4ShockBlast

Email Address           : themordicant@gmail.com(Obsidian's email address)

Misc. Author Info       : The Abyssal Speedmapping Sessions are held by 
                          Obsidian and are open for pretty much anyone
                          to participate in. PM Obsidian on Doomworld,
                          ZDoom forums or the Abyss if you're interested.

Description             : 7 maps made during the ninth Abyssal 
                          Speedmapping Session in the space of two hours,
                          with 15 minutes for music and texture selection 
                          and 15 minutes for bugfixing. Each mapper had 3
                          concepts to choose from:
 
                          - Fortress on the edge of a cliff
                          - Aqueduct
                          - Space station

                          4ShockBlast used the Alfonzo Treatment.

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : Gifty, TheMionicDonut, Ribbiks and Darsycho for 
                          showing up
                          Tuxlar and 4ShockBlast for making a map despite 
                          not being on the call

===========================================================================

* Maplist *

MAP01: Herrrre's ARCHIE!
Author: Obsidian
Music: "Mission Possible" from Eternal Doom
Format: Vanilla compatible
Theme: Fortress on a cliff with a bit of Aqueduct

MAP02: 4ShockBlast's Fortress
Author: 4ShockBlast
Music: D_BETWEE from Killing Adventure
Format: Limit removing
Theme: Fortress on a cliff

MAP03: OK
Author: Gifty
Music: None
Format: Vanilla compatible
Theme: Aqueduct

MAP04: Aych Two Oh
Author: Tuxlar
Music: D_E1M7 from Heretic
Format: Boom compatible
Theme: Aqueduct

MAP05: Eerie Canals 2: The Search for Bette Midler
Author: TheMionicDonut
Music: "Titania Boss theme" from StarFox
Format: Boom compatible
Theme: Aqueduct

MAP06: Professor Doctor's Evil Spaceship
Author: Darsycho
Music: Super Smash TV
Format: Boom compatible
Theme: Space station

MAP07: Caco on the Cliff by the Sea
Author: Ribbiks
Music: "Chain of Ocean and Fire" from Xenogears
Format: Boom compatible
Theme: Fortress on a cliff

===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : MAP01 has starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map(about 3 for 4ShockBlast)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : Possible
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors